HROT is another boomer shooter in the recent wave of games in this genre. Itโ€™s set in Czechoslovakia during the 80s, and that can be seen all throughout the game. All the signs are in Czech, the level design takes a lot of inspiration from soviet architecture and the colour palette is entirely brown. The setting is very well contextualized, but the player character goals and his enemies are left blank. You go through a level, killing some foes, and then go to the next one without any idea where you are going or who you are fighting. Overall if you have played and enjoyed the likes of DUSK and quake and donโ€™t mind the issue, I presented than you will probably enjoy this one.

๐’๐ญ๐จ๐ซ๐ฒ
HROT left me confused. It's rare for a game to give so little reason for your actions (in this case, to beat the levels). What kept me going was mostly curiosity. The game constantly throws at your bizarre enemies, although they always fit the aesthetic. It has a charm and personality but no singular vision.

๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ
HROT has pretty simple boomer shooter gameplay without any new fancy additions. You are faster than most enemies you will face and have an arsenal of 11 weapons. They are fun to use, but arenโ€™t anything new. There isnโ€™t even an alt fire. Enemy variety is pretty good. You never get stuck fighting the same enemies. I can say the same about the level design. Even the sewers were interesting. Although that could be because they are the same colour. There is also a lot of interactivity in the levels. For instance, you can flush a toilet or ring a doorbell of a flat and hear a dog bark on the other side. It adds to the charm of the game. There is even a section where you ride a bike. It should be noted that the levels are based on real locations.

๐†๐ซ๐š๐ฉ๐ก๐ข๐œ๐ฌ ๐š๐ง๐ ๐š๐ซ๐ญ๐ฌ๐ญ๐ฒ๐ฅ๐ž
As can be expected from a boomer shooter, it's low-poly and retro. It also has a specific colour palate that is consistent through the whole game. Everything is washed out and brown. Given the 80s socialist country aesthetic, I think this is to be expected.

๐€๐ญ๐ฆ๐จ๐ฌ๐ฉ๐ก๐ž๐ซ๐ž
The feeling I got from playing HROT was of confusion and slight paranoia. No idea where you are going or who you are fighting and whether you should be fighting. Of course, you should. After all, you have to protect the state, but on that note, why are you fighting alone.

๐’๐จ๐ฎ๐ง๐๐ญ๐ซ๐š๐œ๐ค
A dark ambiance ost that fits well enough with the rest of the game.

๐…๐ข๐ง๐š๐ฅ ๐“๐ก๐จ๐ฎ๐ ๐ก๐ญ๐ฌ

๏ผฎ๏ฝ๏ฝ” ๏ฝ“๏ฝ•๏ฝ‰๏ฝ”๏ฝ๏ฝ‚๏ฝŒ๏ฝ… ๏ฝ†๏ฝ๏ฝ’ ๏ฝ™๏ฝ๏ฝ•๏ฝ”๏ฝˆ ๏ฝ•๏ฝŽ๏ฝ„๏ฝ…๏ฝ’ ๏ฝ”๏ฝˆ๏ฝ… ๏ฝ๏ฝ‡๏ฝ… ๏ฝ๏ฝ† ๏ผ“๏ผ ๏ฝ‚๏ฝ™ ๏ฝ„๏ฝ…๏ฝƒ๏ฝ‰๏ฝ“๏ฝ‰๏ฝ๏ฝŽ ๏ฝ๏ฝ† ๏ฝ”๏ฝˆ๏ฝ… ๏ฝƒ๏ฝ๏ฝ๏ฝ๏ฝ‰๏ฝ”๏ฝ”๏ฝ…๏ฝ…๏ผŽ

Reviewed on Jan 10, 2024


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