The story of the game is not a big deal, I think the most important part of this game is the fantasy of power, which is spectacular. However, despite the good ideas it has, the game falls short in many aspects even in gameplay, its main aspect, because although it offers great variety and many possibilities, the controls and mobility can be very frustrating, picking a target or an item up can be terribly complicated, or even moving precisely, which causes you to jump around the map like a wild monkey when you don't want to, and if we're going to talk about that, the camera sucks too, and terribly.

The enemies can be awfully balanced, sometimes you're doing great and suddenly you lose 90% of your life because some character that moves faster than light hit you and threw you all across the map making the camera shake like crazy.
For example, the Supreme Hunter Boss fight. Who designed that? It simply is too chaotic having to fight the boss (That deals around 30% damage in a single blow) and 3 normal hunters at the same time, while 2 blackwatch tanks shoot everyone in sight, and ground soldiers shoot missiles at you, all that while fighting in a very limited arena inside a basement and with attacks that make you bounce like a basketball around the walls. Add to that the fact that Alex can't seem to just turn around and move the opposite way, no, he has to make a U-turn like a semitruck while running at 90mph crashing into all the objects in the map only to be sucker punched by a hunter and launched all across the arena and then impaled by those claw things the Supreme Hunter does everytime you touch the ground.

So, overall this is an entertaining game that fuels the idea of being an unstoppable creature, but beyond that, there is a lot that needs polishing besides it's lack of content that I don't even want to talk about.

Reviewed on Mar 02, 2024


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