Forgive me if I compare this to Metroid.

Since I revisited Metroid and it becoming one of my favorite franchises, I figured I'd do the same with Castlevania. I think this is another one of those instances where you need to start with the right game, I guess mine just so happened to be Super Castlevania 4. Why so specific? Because I didn't want to go too early with the original 1-3 on NES and this was closer to a remake of the first one.

Now I've tried Castlevania 64 and it seemed different but just not my thing, everything placed felt deliberate. Then I tried Aria of Sorrow and I had no idea what I was doing, I still kind of don't but at least with this game, I don't really have to worry about taking the wrong path. Why? Because this game is split into stages.

I think this is a cool decision because it allows for a variety of different scenarios. Now this is a harder game so enemies can pop up out of nowhere. Imagine a rushing river that's slowly pushing you wherever it wants or maybe a cave where the stalagmite falls on you or a mansion with creaky stairs, a graveyard with hands that grab you so spiders can shoot their babies at you. That's just so cool. In this game, atmosphere is everything and it nails it pretty well. I never really felt like I was doing the same things, I felt like I was progressing to whatever was ahead except I had no idea what was ahead, there was no way to tell because a book could fly off the shelf and attack you for all I know, it challenged what I thought I knew. Normally I wouldn't like that but I found it a lot more digestible with this entry and would snicker at what I ended up finding. Now, I never could've played this on a console because I'd be all screwed up redoing stages with a set amount of lives, losing too much health and whatnot, still a baby on that front.

As far as gameplay, there isn't a separate button to aim diagonally, it's just built into the stick so that threw me off at first but you can control the whip pretty good. There really isn't an upgrade system which isn't necessarily a bad thing either, you can get the metal whip frequently from one of the candles which works a bit better but that's about it, nothing's permanent so it feels like you're actually scavenging for the treasure.

Items aren't carried per say, candles hold most of the items like an axe, a boomerang, a knife, health items and so on but those weapons can only be carried one at a time so be cautious of what you pick up. You can also pick up money which gives you a better score and sort of makes you feel like a treasure hunter in Drac's mansion. Yes, there's a score which is measured by your time, enemy kills and so on but it isn't indicative of an ending, in fact, there's only one with this game specifically.

A few things I didn't like are that you can't jump or crouch on stairs. Something I hated about the original Metroid as well is that the end level is a gauntlet, well same applies here. But I will say that I learned a ton of new tricks just from that level alone, I just wish it would've come sooner (it's not the game's fault, but it didn't exactly make it obvious). But yeah, really solid title, I look forward to branching out to other entries even if this is a little bit of a lone wolf in its category.

Reviewed on Dec 23, 2022


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