Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

14 days

Last played

May 20, 2024

First played

March 28, 2024

Platforms Played

DISPLAY


When you hear people talking about Dwarf Fortress, you always hear about these crazy situations that can happen, with the incredible amount of details that make up the world.

What you don't hear about is that the UI/UX is sooo bad. Undertaking any kind of construction plan, managing any resource, looking up the status of your dwarves, ... Everything is pain in the butt.

Anyway, my first civilization ended with one of my dwarves getting cursed by a deity for doing who know what in its temple and turning a werelizard. It was dispatched without too much trouble, but other dwarves were bitten in the struggle. They turned at the next full moon and the chain reaction killed three quarters of my fortress. I started thinking of making plans for the next full moon (I was planning on walling off my hospital, which would have turned my werelizard problem into a ghost problem). But an ancient beast chose this time to wake, and decimated my few remaining citizens.

That's kind of a cool story I guess. But it took 20+ hours of playing to get to. A lot of it being me just staring blankly at my screen, contemplating all the annoying interface I'll have to go through to build a few more bedrooms.

If the game gets a complete overall of its UX, I'd be interested in coming back to it tho. There are some interesting systems at play here.