Inscryption is a poly chromatic card-based odyssey that replaces deckbuilding roguelike, escape-room style puzzles, and psychological horror with a 2D adventure and poorly produced FMVs, resulting in a blood-laced ARG.

Real talk? As someone who quickly became apathetic to Marble Hornets and the flood of copycat ARGs that followed in turn I am deeply disappointed that Inscryption’s strong core it had laid out in its first act was merely a sacrificial lamb; sacrificed in service of chasing the creepypasta zeitgeist 10 years too late for the remaining 2/3rds of the game. Painfully predictable and cliché, Inscryption clumsily tells a story you’ve already heard plenty of times. Meta tomfoolery is such low hanging fruit in 2021, and it’s frustrating that Daniel Mullins would rather lampshade his own unfinished game IN UNIVERSE instead of giving it the legs it needed to run, because he legitimately struck gold with the initial foray into Leshy’s cabin. It’s tragic to me that I spent the majority of my playtime begging for it to end, because it is a goddamn feat to get me to sit down and embrace a rogue-anything. Now I am left wondering if it was better to have loved and lost than never to have loved at all.

Reviewed on Nov 30, 2021


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