I remember borrowing my friend's ps4 to play this at launch on day one. It was a 'must-buy must-play as soon as possible' game for me, hype built from an entire childhood playing Spider-Man games. Any natural gamer skills I have I credit to Spider-Man 2's web slinging, some of my earliest memories of horniness involve Black Cat from Web of Shadows. Dozens of great Spider-Man games have been released since my childhood, and it had been a while since we'd gotten a proper installment. This big budget title appeared to be the next big step in the gaming legacy of New York's finest superhero.

The Insomniac + Sony pairing was a good enough reason to believe this could be a fire ass game. The movement in Insomniac's last game, Sunset Overdrive, was smooth and buttery, so I imagined their movement combined with Sony's budget and atmosphere could make for a really special Spider-Man game.

Waking up before my early alarm, I sat down at 9am and 12 hours later I stood from my desk with the game completed, and headed down for dinner. The last act of the story was pretty interesting, and I felt pretty satisfied with beating the game. The characters all felt familiar and correctly executed, with some heartfelt performances from the actors. It was paced very fast and wove together many characters, villains, and story elements. Beating it in a day made me question how easy it was but it overall felt like a solid experience...A good enough experience.

The next day I found myself with a little craving for the web-slinging and hopped on, but within an hour I placed the controller down and came to a conclusion; my friend was getting his ps4 back this week.
Spiderman PS4 is an easy game with no unique traits, consistently uninspired in design.
Its story is heavily reliant on cutscenes, welding together familiar elements from previous movies to build the safest possible product. The player is guided through every encounter with easy mode Arkham-ish gameplay.
It’s Ubisoft formula open world consisted of very little world-building and left me with nothing interesting to do after I had beaten the game.
Graphically, the New York in this game doesn’t have much character besides just trying to look and feel realistic, it’s only 'positive' effect is making the game look more like a movie.

Despite all of this, the most disappointing aspect is how easy and bland the gameplay is. Web-slinging felt buttery smooth for about 10 minutes until I realized it is essentially autopilot difficulty, and blazed through the rest of the game with ease. Mechanically it is built to assist you and make you feel like you are good at video games. Pressing the trigger too close to the ground won’t result in Spider-Man running along the concrete, or crashing into cars. He simply floats in mid air, delaying his fall while the animation of the web starts up before hauling you 200 meters down the block. Zooming from one side of the city to the other takes little time or adaptation. No section of the city feels much different to swing around. I mastered the web-slinging in the first hour and was easily zooming back and forth across the city at 300mph for the rest of the game.

Watching the new trailers and gameplay for the sequel, I expected at least some visual twist to the world or something new and engaging, but it looks like another bland-type game, crafted around cutscenes specifically designed to not trigger fanboys.

Reviewed on Aug 14, 2023


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