Story, Atmosphere, Bosses, Exploration are all on point.
Tho, having a story where all dialogue are characters lying to the player character was definitely a choice. Feeding the audience of your game misinformation risks people thinking its full of plot holes, when the real events are better represented by the collectable, and missable, Notes.
Tho, having a story where all dialogue are characters lying to the player character was definitely a choice. Feeding the audience of your game misinformation risks people thinking its full of plot holes, when the real events are better represented by the collectable, and missable, Notes.