I haven't really enjoyed modern Tekken games, but Tekken 8 seems to be the exception to this rule. It's definitely fun.

Mechanic wise and even graphic wise, this game feels nice to play. The game is sleek, each character does feel distinct and unique (Asuka/Jun was surprisingly different) and the game itself does actually feel balance. I don't even feel that any character is cheap or the combat is unfair (Even Eddy whose annoying to play against isn't too much of a problem)

The story is pretty basic and predictable, but it serves it's purpose of continuing the Mishima storyline. Certain characters involvement feels forced and out of place just to have you play as specific fighters.

Character stories on the other hand, feel redundant. Five fights in the same arena? It would have been better to just put the rewards and goodies you get into arcade mode. Customization in Tekken never fails-- though, I do wish they had more items that you can unlock instead of the microtransactions.

The reason I can't give this game five stars is simply because of presentation. Yes, the game is great-- but I don't think it really has a soul. For a franchise, I think that's important. The game takes on a minimalistic approach (standard for video game industry) and because of that, it just doesn't feel any different from any other modern fighting game. Tekken 6-8 all LOOK like the same game.

Tekken 8 lacks identity as a game-- only carried by its namesake.

Reviewed on May 15, 2024


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