198 reviews liked by OscarMayer


Nunca entendí la afición a este juego, es bastante obvia la copia de Pokemon y Ark. Los controles son toscos, no respondían y la estética es aburrida, de nuevo, nunca entendí ni entenderé que le vieron a esta madre.

El juego por mas que se ha beneficiado con la calidad cuestionable de los juegos de pokémon al mismo tiempo olvido las razones de porque pokémon ha sido tan exitoso: Tu amistad con los personajes que capturas. Cada vez que juego al juego veo Pals con diseños cada vez mas insipidos, cada vez mas aburridos, y que debo enfocar mas sus utilidades a la hora de encontrar recursos en vez de sus capacidades a la hora de combatir. No hay evoluciones por lo que no puedes encariñarte con un Pal para que se vuelva mas fuerte, las mecanicas rpg se sienten muy simples y casi ningun control de lo que quieres que hagan tus pals. Se siente que tu tienes control del juego con mecanicas que se vuelven monotonas para ser un juego con elementos de supervivencia. Palworld no es un Pokémon killer, sino un juego que muchas ideas pero que no se concretan a algo que pueda rivalizar Pokémon.

Killing Floor 2 but boring

Score: 24/100

Horrible graphics, gunplay that feels awful to control, no story setup whatsoever and really annoying characters make the anacrusis an awful experience. Hope the devs improve the game but I highly doubt I will ever come back to this game.

En muchos aspectos mejora respecto al primero, como en la historia y en la variedad de bloques. Sin embargo hay una cosa que hizo que me gustase más el anterior y es que en este juego, hay muchas misiones de defensa de oleadas que se me hacían demasiado largas, abundantes y repetitivas.

jet set radio + max payne = cool and challenging stylish goodness
corporations are a mistake, fuck you take two

One of the most underrated games i've ever played. I played it all with my friend and it was honestly super fun. I love games with teamwork and puzzles and this is what the whole game is about. 8/10 big recommend.

Reviewing every game i've fully completed #9

As a fan of stop-animation, it pains me to say this game is a narrative and gameplay mess. Beyond its aesthetic, the interactions and movements are noticeably slow that impact backtracking and pacing significantly. This game has an unnecessary amount of backtracking due to the lack of fast travel, slow area transitions and repetitive fetch quest design which greatly impacts the pacing and character moments. I do wonder if this had fast travel then it would have been better as a visual novel to focus on its story than awkward traversal

Strange enough, I think this game added some strange sequences and mechanics to justify its aesthetic. First, it has follow the NPC segments that prevents sprinting but they tend to go way ahead because running is disabled making it a slower experience. Perhaps an auto-walk feature would alleviate this or take control away altogether as a cutscene. Second, it has a timed response mechanic that is used only once but makes players needlessly require attention on succeeding dialogue. Third, the mini-games and interactions are not really interesting like the rock scanning or flight sequences near the end of the game being more interactive videos. No strong puzzles or mechanics, I wonder why include them at all if they brought down the experience.

Being foremost an adventure game, I feel the story fails to be truly engaging or meaningful from its setting, character and theme. Fundamentally, I feel it lacks strong dialogue and character moments to make players more invested in their plight and developments. It specially feels missing during the numerous montage sequences where it could have been great moments but I feel were made understandibly due to budget constraints. Most of the plot threads also resolve weakly or poorly. Specially with the countdown pressure since the player has no direct control over it and how it closes out. Even the decision in the end, just feels so bland at the end of it all.

To be fair, let me mention what I did like. The letters were really nice despite the backtracking. I like the setting where capitalism still exist where money does not make sense anymore contrasted by how aliens live on a communal or non-capitalist system which is a political theme that I want to see more of. No major romantic subplot for the protagonist is appreciated. The notebook drawings are charming as a task reward. It is not much but there is something to love about it.

Do understand I wanted to like this game with its creative risk and effort here but I just cannot recommend due to its numerous shortcomings.

Definitivamente este juego existió