Shipwrecked 64 is a indie/mascot horror game that I was following its development on for a long time. I remember playing the original version of the game a year or so ago, and being very blown away, and very impressed by what I was playing, so when I found out Shipwrecked 64 was becoming a full fledged game, I was extremely excited.

And then, the game came out. It was everything I wanted, and more. Visually, it was significantly better, character models looked better, environments looked better, the movement was better, everything was better from a technical standpoint.

The story is also really good, it's very interesting, and there's many layers to it, and many different ideas that it presents that you could theorize on, and have different ideas and theories on what really happened.

And, even though its a horror game, it's actually quite fun. The movement is just so fun in this game, that just going around your hub area, jumping around, going fast, is just extremely fun in its own right. The parkouring is also really good, and adds to the fun factor.

So, the only tiny issues I have is that the game is not that scary, the first time you get to the Plaza/Layer 3 it's quite scary. But after a while it really does wear off, and does not remain as scary as how it started.

The game is also a bit too easy, they give you lots of second chances, and ways to climb back to where you were, which makes the game much easier, there really is no ''death'' in this game, you dont lose any progress when you are captured, so it does take away from wanting to stay alive, because if you are caught nothing changes and you can get back to where you were in a few minutes.

But this is genuinely a masterpiece, the 4th wall breaks are amazing as well. How it interacts with your PC is groundbreaking, and I hope what Shipwrecked 64 did now, will inspire a developer to improve upon, and go a step further with the meta-horror in the future. As it stands now, this is one of the best indie horror games ever made, both from a playing standpoint, and an actual technical/objective standpoint.

Also, this game was primarily made by an 18 year old, let that sink in. The amount of creativity in this is crazy, and how expansive it is, is also crazy. Knowing an 18 year old made this is actually mind blowing, this developer really has something going for the future.

Overall: 10/10

Reviewed on Apr 17, 2024


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