cuphead has always been one of those games where you've just gotta wonder how everything comes together so perfectly. the tight gameplay, immaculate aesthetic, unparalleled animation, and near-perfect soundtrack have made it a game i come back to often. and i'm kinda kicking myself for not getting the DLC sooner, cause this shit is without a doubt even better than the base game.

there's not an ounce of fat on this game - back to back near-perfect bosses. sure, there's no run and gun levels and it's much shorter than the base game, but i'm not gonna fault these guys for that - hand-drawn animation is absurdly difficult, and it's downright amazing that this game looks as polished as it does. not only are the animation and boss designs incredible (as always), now we've got even more bangers to go along with them - but that's practically a given. i wish i could just gush about the entire soundtrack and how incredible each boss theme is, but i don't think i'd be able to articulate it well at all. shout out to high-noon hoopla for having a fucking yodeling section though lmao

i'd say the difficulty is for the most part on par with the original, and that's a great thing - it captures that same frantic difficulty without the occasional total bullshit (its been like 7 years and i still hate that fucking bee). unfortunately i wasn't able to try out all the new weapons as I just stuck with my build from the base game for the most part, though i'm happy they're there. ms. chalice is a great addition too - i'm super glad she has so many moveset changes over cuphead/mugman. however, again i didn't feel too incentivized to use her over what i already had. i pulled her out for the final boss, but other than that stuff like dash parry and invincible roll felt a bit too difficult to get used to during the other bosses - that's on me, though.

my gripes begin and end there, though. this shit is downright incredible, and now i've got yet another excuse to play cuphead more often.

Reviewed on May 11, 2024


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