Much is to be said about not just encouraging, but forcing players through a near-identical second run in order to conclude its story. Critiques for this are completely valid, if not a little misled. This is not thee first game in its genre to pull this stunt, albeit not as well executed as others. But where its repeat run lacks in content, it makes up for it by recontextualizing tone. Not thee tone of its story, nor its horror, but in your tone. You know this house, you know these doors, you know (most of) these weapons. Your first run ends in tragedy, but you remember these halls, these puzzles, these answers, & maybe you can fix it. A silver coin might be silver all around, but each side yields a different answer; a potentially different fate.

Aesthetically perfect, mechanically stilted as good horror ought to be. A one-button heal-all can't exactly be excused, negating urgency of life. However, I urge you not to use it, if possible.

Reviewed on Apr 02, 2024


Comments