Pangburn
Log Status
Abandoned
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
March 12, 2021
Platforms Played
where I stopped: boss of the third stage. dodging around the big shield with the touchy controls... ugh. unforgiving hitboxes too
the boost-dash mechanic once you get the suit is pretty neat, and a step in the right direction in the effort to make run-and-gun protagonists control more fluidly. however, it's extremely sensitive and hard to charge, so you're stuck with much of the game trudging around slowly anyway. nothing feels good and no weapon feels heavy, even once you get the real damage dealers. I can see why sega left this series to rest instead of continuing it later on
the boost-dash mechanic once you get the suit is pretty neat, and a step in the right direction in the effort to make run-and-gun protagonists control more fluidly. however, it's extremely sensitive and hard to charge, so you're stuck with much of the game trudging around slowly anyway. nothing feels good and no weapon feels heavy, even once you get the real damage dealers. I can see why sega left this series to rest instead of continuing it later on