Really satisfying gameplay - surprisingly kept me entertained through all five endings and never devolved into a slog. However, story suffers greatly from over-ambition and its gargantuan scale, which causes a lot of story moments, concepts, and characters to be rushed in and out the door without the attention needed for them to be truly impactful. This causes certain moments clearly intended to be impactful and thought provoking to fall flat on their face in a way that is at times kind of hard to watch. The bathos of these moments is particularly intense because there’s a lot of talent at work here and a huge amount of potential inherent in the themes and concepts present in the game. This certainly isn’t a bad game but playing it immediately after Nier Replicant, which for me has probably the most gracefully rendered and emotionally impactful story I’ve ever seen in a game, left me quite disappointed. Comparing these two games is helpful in illustrating my main gripe with Automata’s story. Nier / Nier Replicant has a a simple story with simple themes that have been explored in countless pieces of media but it engages with these themes with style, grace, and empathy that’s genuinely unmatched. Automata has a rather complicated story and deals with a lot of pretty complex themes and the game ultimately breaks under the weight of everything it tries to tackle - leaving players with a story that is at times insightful and emotionally impactful but that contains a lot of moments that feel rather trite and at times frankly nonsensical.

Overall Nier Automata is immaculately scored, voice acted, designed, animated, and considered from a gameplay perspective but the emotional impact of its story just isn’t quite there - it never lives up to the potential inherent in its concept and themes, which is a massive shame.

Reviewed on Apr 11, 2024


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