You know not a lick of FOMO until you peer into the Library of Babel that is original The Sims modding homepages. I ended up spending so much time modding this game that I realized I'd be better off messing around with the official expansions instead. And then I remembered that The Sims 2 effectively carries over all the original game's charm, and then some. Then again, I think the Second Life community inherited more of the "casual fever dream" creative aspirations that had been possessing social games like this since the days of MUDs (let alone worlds.com).

As something I played all the way back in kindergarten, not understanding an iota of the classic Maxis humor & sim details, The Sims has maintained its mystique well into modern day. From impromptu fires to questionable adulting skills, there's just a lot to take in whenever you start playing a new family. I learned how to play rotationally here before moving on to the sequels, knowing those would be even more intimidating. Consider this the training grounds for getting the most out of the series proper, perhaps.

One thing The Sims 2, 3, and definitely 4 are lacking in is Jerry Martin. His iteration on the long-form improvisations of virtuosos like Keith Jarrett & George Winston always puts a smile on my face, even knowing how simple, even workmanlike the chord cycles are. And the eclectic mix of big band, latin, & fusion jazz elsewhere sets this well apart from the more hyperactive, genre-agnostic work Mark Mothersbaugh excels at in the sequels. All in all, the audio direction is so damn focused.

Even if you skip this for more moddable, sophisticated series entries, it's both a fun nostalgia trip & one of the not-so-secretly best sim game soundtracks ever. The Sims remains very accessible today thanks to new installers & quality-of-life mods, plus a clean user interface enabling you in all the key areas. This was the Little Computer People of the Internet, even more than early MMOs like Ultima Online hinted at. A timeline w/o Maxis' quintessential suburban simulator would look unrecognizable, and I'm not sure I'd want it any other way.

Reviewed on Jan 26, 2023


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