More like a last resort, but hey, gotta use those air miles.

Wuhu Island seems like a downgrade from the charcuterie board that is Pilotwings 64's islands. You're forever going to squint into the twilight while riding thermals, or futzing around behind the volcano in a jetpack thinking "I could be in Little States right now, sneaking into airplane garages for shits 'n' giggles." Thankfully there's still a rock-solid game here, building off PW64's knack for mission design and controls.

Pretty much every vehicle feels as good here, if not better, from the training plane to the pedal glider. (I'm a big fan of the latter, a beefed-up hang glider with more room for error and skillful control). Knocking out the early challenges to organically unlock the second-tier ride types is as fun as you'd hope for. And to their credit, Monster Games understands how to subtly haul you around the island between missions, switching up the scale & sightlines of your aerial trip with ease.

I still think the minigames, fun as they are, aren't anywhere near good as the original game's attack 'copter mission, nor the cannon & hopper you could abuse in PW64. The squirrel suit seems very underutilized for all you could do with it; no "dive through portals!" mission sticks in my mind. And the free-flight mode takes one step forward with collecting the hints, but a gorillion steps back via that time limit. Did they just not understand the appeal of traveling the world in PW64's Birdman suit, or were they just too self-conscious about only having one island to work with?

Except they have the golf island, which also goes relatively ignored aside from the fight against Meca Hawk. Bringing that big 'ol box of bolts back was awesome and hilarious (a set of missions involving it would have been even better). Truth be told, it's only the clever reuse of such limited content in Pilotwings Resort that earns it that last half-star. I love the polished game loop, replaying missions for better ranks, etc. But you'd think Nintendo would have afforded Monster Games a few more months to add more, at least in terms of modes, mission variations, and an unlockable Birdman.

As the last Pilotwings we might ever see, given the corp's disinterest in the franchise, it's a nice stopping point for sure. I'm perhaps a bit biased as this was my early-adopted 3DS exclusive of choice, but it's very much worth a visit to Wuhu on these wings of music if you get the chance. (Or, you know, cross the high seas to reach the island.) At least you'll have some outright jammin' funk & fusion hitting your ears, and an excellent implementation of 3D back when it seemed like just a novelty.

Anyway, either I'm going to end up finding some new indie take on the Pilotwings concept or it's high time someone like me makes a fully-fledged revival of it.

Reviewed on Jan 28, 2023


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