I think this dlc quite over-tuned the game against its favour. The void items are pretty overpowered, not only how they work itself, but also how often you can actually get them - you have 1/6 chance for Safer Spaces or Polylute compared to 1/30 chance for Tougher Times or Ukulele, which are practically worse items. Furthermore, the added classes are one of the most powerful in the game due to their high damage and easy item synergies. The enemies are also worth pointing out. Since the release of the dlc most of my deaths were due to the new effects like collapse, which have really high fucking chance to kill you if you accidentally have 5x stacks of these. Blind pests can be very annoying to fight with, and void jailers can end your run by just eliminating them. Despite how fun the new content itself is, as the time passed on I've started to wonder how the devs itself felt about the dlc, since they were burnt out after it so much, they felt no remorse selling the ip rights to new developers, which if you ask me is a good thing after all.

Reviewed on Nov 08, 2023


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