An amalgam of twitch era design, enhancing the tension of battle royales with the frustration of party game randomness, but relieving that stress with the comedic nature of wobble physics from the likes of Gang Beasts or Human Fall Flat.

Quick shot of contemplative natural spaces, evidencing its intrinsic poetic qualities. Pretty art, pleasant music. Calming.

A neat experiment on the turn based space that mechanically contrasts attack and defense — the first wil test your strategy and the latter your reflexes — giving more variety to the challenge.

It's definitely retreading old ground, but just by changing the pace to something slower and more deliberate than the usual run and gun games, it manages to find a different mode of play that works really well.

Fairly standard sokoban with some great art and charming writing. The choice at the end of the level should've been reworked, as it is now it's just a nuisance.

Throwing a whole extra half star at it just because of the final level, could use a lot more of that.

There's definitely some Yoko Taro here, in the dark but comedic tone and the questions around the relation between author and creation, but that's not enough to push me through overwhelming piled up systems and the oh so tired idea of the twisted dark and grim version of fairy tales we usually associate with purity.

Badly written and performed, which is an FMV staple, but not enough to be funny, which is an FMV crime.

An interesting idea for a puzzle game, but it doesn't take its basic concept very far, or elevates it through narrative.

A short puzzle game about healing and self care that does enough with it's simple puzzles to convey its message, but its mostly carried by the cute visuals and funny writing.

A spiritual remake of a NES soccer game. Simple fun.

Surprisingly good game feel for a bootleg Splatoon. But it needs a lot more maps and better maps, the ones here (on the free version) are either too simple to present any interesting choices or too sparse that it breaks the rhythm of the combat.

A simple and short, but competent, fast paced platformer. Nothing new, but nothing wrong with it either.

It only has one trick, but it's a fun trick.

Esperando surgir um Zach Gage brasileiro pra adaptar isso pra gente.