actually good port. Don't know why it landed on the 3ds instead of the switch but that's irrelevant. My biggest problem is that fucking demon bugger shitty ass mode (devilish mode idfk what it's called). Why is it a requirement for 100%? Just why? The concept behind it is neato and I dig it. Adding "Difficulty" to an ez game. Cool! It's just integrated in a very dumb way. There are these 5 crystal shards on the touchscreen and if you get hit, you lose one. Get hit - you lose one. Take all 5 of em to the end of the level and earn prizes. Also uh there is some hyperpornographic little fucker periodically spawning somewhere. Every about 15 seconds the great "10 hours of comfy nintendo music to empty your head to" playlist just stops to have this stupid, annoying DÜMDÜDÜDÜMDÜM, DÜDÜDÜDÜMDÜM, DÜM DÜM DÜM DÜ DÜM DÜDÜDÜM. From this actually ok track you will most likely almost never get past the first 10 secs. It is so goshdarn annoying. The devil himself is ez. He isn't that big of a shot. Clearing the level in the devilish difficulty nets you the normal clear and progress in form of the crystals that you took with you over da finish line. Well. Shitty rng-dependant hits will fuck you over rather harshly. Playing the normal mode, getting all the treasures n shit, then playing the devilish mode would be the solution, right? Well... I dislike doing the exact same thing twice. I could just leave the hyperpornograpgic little debased fucker mode for later and do them at a later point of time but uh... yeah I could do that, but that wouldn't change da fact, that it still is basically the exact same level with few to no changes while having a little debased fucker following you through the level. The other extra modes are basically auto scrolling sections with ddd / meta knight but still quite cool.
TL-DR: Acceptable port, weird choice of extra modes

Reviewed on May 22, 2022


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