Part of Spooky Season 2023.

It’s easy to see why the Silent Hill franchise is one of the two pillars of the survival horror genre alongside Resident Evil. So much of Team Silent’s first title has aged like fine wine. While it doesn’t quite stick the landing in every single regard, the aspects that the game excels in are done in a truly unparalleled fashion that very few games can compare to.

This game has some of the strongest presentation in the medium. Its art direction is succeeded only by later entries in the series. This is absolutely one of the best looking games of its generation, and I think that age has only made the game look even better. From the worn and weathered look of it’s industrial environments where you’re never quite sure if the floors and walls are covered in rust or blood, to the horrific imagery of bodies that have been merged and entangled with steel cages, to the enemies that appear to be animals and people that have been twisted and corrupted by some truly evil force that is impossible to fathom… it's all breathtakingly striking and leaves a tremendous and lasting impact.

Then there’s the game’s utterly phenomenal sound design. Words fail to truly describe how perfect it is. It does such an impeccable job at making you feel like you’re never truly alone, that the world around you is alive and is constantly watching your every move with utter hatred and contempt. There are short music tracks that just consist of noises that sound like something angrily stomping on a metal floor or high pitched whining that will play either in certain locations you discover or after you complete an action. It feels like the music and sound is constantly reacting to you and what you do, and combined with the disturbing art and imagery, it makes Silent Hill one of the most immersive games that I have ever played.

The story definitely requires you to have a taste for ambiguity to truly appreciate it. You’re going to have to put bits and pieces of the story together for yourself, as Silent Hill never really gives you the full picture of the events that lead up to and take place over the course of the game. I really like the optional items that you can find in the world that add clarity to what’s going on, like the video tape, or the various newspaper clippings you can find across different areas. I’m especially a big fan of how the game tells elements of its story through its environments.

Silent Hill’s gameplay is the survival horror standard that was established by it and Resident Evil. It has the tank controls, clunky (complimentary) combat, puzzle solving, and inventory management that the genre is known for. Compared to Resident Evil, Silent Hill seems to be a bit more encouraging of combat, and it doesn’t really place as much focus on inventory management. You’re not limited in how many items you can pick up, so you really only have to manage your ammo. Even then, the game tends to be pretty generous with ammo drops (at least on normal). However, if you’re just shooting everything, you may still end up putting yourself in a difficult spot like I nearly did. Thankfully the game has plenty of melee options to choose from (though the hammer is pretty much the go-to as far as these are concerned), allowing you to engage in combat without having to spend ammo. You are a lot more likely to take damage when engaging in melee combat, but the game is also pretty generous when it comes to healing items as well.

I think that the game is at its best when you’re exploring the various… dungeons I guess? I’m not really sure what to call these locations, but I’m referring to places like Midwich Elementary School and Alchemilla Hospital. They’re similar to dungeons from The Legend of Zelda or the Spencer Mansion/Raccoon City Police Station from Resident Evil. They’re multi-floored buildings that have various locked rooms with corresponding keys and puzzles to solve. These locations are phenomenal. They’re immensely satisfying to explore and navigate, and I especially love when they transition from a simple and mundane location to their corrupted horrific counterparts, as that’s where the game plays very clever tricks on the player, such as the bathrooms that teleport you between floors in the Hospital.

The last quarter or so of the game before the finale gets rather slow and a tad annoying. The sewers and everything leading up to the amusement park aside from the optional quest you can do at this point in the game was just really straightforward and very boring. You travel through these more linear locations that have an abundance of enemies, too many to fight, so you need to run past them in order to stay alive. There’s so many enemies in fact, that the game’s framerate will actually start to drop here. These locations aren’t nearly as interesting to explore, or even particularly frightening outside of the music and environmental noises. I think this section would be even worse if you miss out on the optional stuff you can do at this point in the game.

The bosses in this game are okay at best. They’re all pretty simple and mostly involve just blasting them with the best guns in your tiny arsenal of weapons. There’s little strategy to them, and in all honesty, thanks to the generous amount of healing and ammo you get over the course of the game, you’re able to just stand in one place and tank hits while firing at several of the game’s bosses, including the final one.

The puzzles are a mixed bag throughout the entire game. I found a lot of them to be rather decent, and others to be very obtuse. I was able to solve a few of them, but I had to look quite a few of them up, more than I was happy with. I really don’t know how much of a skill issue that is on my part and how much of it is an actual issue with the game’s puzzles. I was able to figure out the infamous piano puzzle on my own for example, but other puzzles like the zodiac one left me completely clueless as to what I was supposed to do.

Another issue I had is that it can be easy to miss items and objects you can pick up or interact with. While most of the time, items do contrast well with the background and aren’t too difficult to spot, there were times where I did miss and had to backtrack for a key or other important item simply because I didn’t see it. I also nearly missed an optional but sorely needed weapon because I barely noticed it was even there. I don’t remember off the top of my head if early Resident Evil games did this or not, but in certain titles in the series, items that you can pick up and interact with would have a little twinkle on them, which made it a lot easier to see them, especially in cluttered environments.

Despite its flaws, which I think can be mitigated slightly if you choose to follow a spoiler free guide, Silent Hill is still an extremely impressive and well-crafted game, especially for its time. It is immersive in ways few other games I’ve played can possibly compare, and when it’s at its best, it’s a satisfying and thrilling survival horror experience. It might frustrate and annoy me at times, but overall, it's still a worthwhile experience that is very much worth playing today.

Reviewed on Sep 30, 2023


1 Comment


5 months ago

Great review! I agree with, like, every single word haha!