Minakuchi Engineering is back and... better than ever? Mega Man III Game Boy marks the return of Dr. Wily's Revenge developer creating another sequel that is more of the same as its precursors, but with different Robot Masters from pre-existing games, this time with Snake Man, Shadow Man, Spark Man, and Gemini Man from Mega Man 3 (NES) and Drill Man, Skull Man, Dive Man, and Dust Man from Mega Man 4 (NES). Every Robot Master stage has been mostly recreated on a smaller scale, and for a Game Boy game in 1992, looks impressive. They also implemented the charge shot and slide abilities from Mega Man 3 and 4 (NES) which is a godsend because some of these levels are kind of difficult without them. The challenge returns in Mega Man World 3; not as bs as Dr. Wily's Revenge, but it does ramp up in difficulty in the second half. The Mega Man 3 half isn't that bad, but the Mega Man 4 half can be sort of a pain (Dust Man and the later half of Dive Man's stage can piss off), but with some trial and error, they ain't too bad. I don't have much to say about the end game except for the new Mega Man Killer, Punk; I think he's an interesting character design-wise and Suzy isn't that bad of a mid-boss.

Mega Man World 3 is a slight improvement over 2, just slightly because of the returning challenge and the non-screeching music, but other than that, meh.

Reviewed on Oct 04, 2023


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