Castlevania II: Belmont's Revenge is a massive improvement over its Game Boy predecessor. This is what I consider a decent Castlevania game on the Game Boy, but not without its flaws

Instead of four long stages, Christopher must explore all four castles and enter Dracula's to destroy the dark lord and save his son Soleil. Visually, the game looks really good for a 1991 Game Boy game, and I'm impressed with how they fit all of that into a brick with a tiny green screen or color, depending on which Game Boy model you have or playing in a compilation like where I played it

The most significant change that they've improved is the difficulty. In The Adventure, the stages were ridiculously long, and there were instant death traps everywhere in later levels, forcing me to use save states. In the sequel, Christopher moves a little more faster, and the levels are bullshit hard like in the original. I appreciate that when you get a game over, it'll start you back midway through the stage if you were close to beating it. That makes the experience fair in my book, and I was able to beat it without the save state feature

The soundtrack, in my eyes, is forgettable, but I noticed the improvement of the soundtrack compared to Thr Adventure. The final level of Dracula's castle is my biggest gripe about the entire game, mainly because of Soleil Belmont himself since I couldn't beat him without using the axe, which I recommend getting if you are facing off with him. The Dracula fight can be a pain with those rotating orbs he spawned, but with a bit of practice, you'll be able to destroy him once and for all

Castlevania II: Belmont's Revenge is an underrated game in the series that fixes some of the issues in The Adventure and makes it a decent gameplay experience, with its issues being the weird difficulty spike near the end. It's not my favorite game in the series, but it's one of the best of the Castlevania Game Boy games

Reviewed on Nov 02, 2022


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