This review contains spoilers

Played on the 360, but I was in Sega Saturn mode, so I'm logging it under here. Was feeling a little down and I thought this may be a good pick-me-up. After a few minutes of not understanding what the hell to do, I started to get the hang of it... and it started working it's magic on me. The music, the colors, the game just being SO SATISFYING to control, I was swept up in the experience I also did not realize how short it was (seven levels!) but it still felt so complete.

Despite it being just an incredibly creative and fun ride, I was NOT expecting the final twist of this game. I wish I could re-live the feeling I had seeing Claris/Elliot jump off the stage, and then gaining the ability to fly. It sounds so silly, but it felt so profound to me and almost symbolic of living up to their dream, which made me smile so hard. After the final boss, I was also not expecting to actually have final cutscenes of each respective character actually ACHIEVING their dreams!

As those credits rolled, I couldn't help but tear up a little. That song, paired with me just witnessing Claris crush that audition was too heartwarming. The whole experience was just so sweet and uplifting, and truly special. A dream-world styled game about playing inside these dreams, and them then taking YOUR victory to propel them to achieve their dreams-- all of which is never explicitly explained but is left up to interpretation (this is mine).

This is everything I love about Sega-- The colorful aesthetic, incredible music, incredibly unique and impactful. Hell, even MIYAMOTO said he wished he made this game. I don't think there's any higher praise than that. I really do think this is the original Sonic team at their peak.

Reviewed on Mar 15, 2024


Comments