This review contains spoilers

The gameplay can be super annoying at times, if you don't object with the exact evidence (sometimes multiple evidences could fit but don't work) on the exact text box (again some text boxes could fit but don't work) the devs chose you will be penalized, and if you lose all of your "hp" or whatever you wanna call it you have to restart from your last save, which basically just means you have to mash through text just to get back where you were. I would've preferred just no punishment at all, all it does is waste your time and they knew this, for situations where evidence is more of a stretch you wont get penalized so why not just make it that way always? I know that would get rid of the "risk" but I don't think that's a bad thing when that "risk" is just having to mash through text for a while, they should've just kept it at dialogue calling you an idiot or something with no penalization imo.

The game should have a map system, you can only go to certain locations from certain places sometimes they make sense other times they don't, so I feel the game would benefit greatly from one, and with the game being on the ds (The game originally came out on gba in japan only but they still could've had this or just added it when they ported it to the ds) it would feel right at home. Also sometimes a place will "update" e.g someone new will be there, new dialogue ect. It would be nice for there to be indicators for when this happens as sometimes its unclear, you could argue that this would get rid of the investigative feel and that would be valid although I disagree.

As for what I like about the game, I think the plot is good, interesting characters, interesting cases, in particular I find ||the Edgeworth case and his character|| to be the most interesting . The investigation sections are cool, and uhhhhh I don't really know how else to explain why I like things without just saying "I like it" or "It's cool", but as you can tell by my rating I do like this game quite a bit.

Reviewed on Feb 25, 2024


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