This is a game I've owned since my first trip to Japan eight years ago, but this month's TR theme finally pushed me to play it (I had always considered my Japanese not quite good enough to try it previously). A Japan-exclusive game I mostly knew for being one of Nintendo's worst selling first-party titles ever, it was only recently after playing moon that I learned that Captain Rainbow was the same dev team of Love De Lic alumni who made Giftpia and Chibi-Robo. With the combination of those two factors, I set to work at last playing through this oddball adventure game that I'd had on my shelf for so long. After 13 or so hours, I found my way to the good ending of the game.

Captain Rainbow is the story of the titular Captain Rainbow, or more accurately, Nick, whom Captain Rainbow is the alter ego to. He used to be a big shot TV superhero, hero to children everywhere, but as soon as a new big hero came onto the scene, Captain Rainbow found himself unloved and looking for answers. In his quest to regain his glory days, Nick builds a raft and sails off to find the legendary Mimin Island, where it's said wishes can be granted. Through some more shenanigans, Nick finds himself not just on the island, but also as the arbiter of wishes to the many other people who've come to the island. Those other people just also happen to be washed up Nintendo mascots from older games (a motley crew of characters from the nameless protagonist of Nintendo's "Golf" to even someone as recognizable as Birdo).

Captain Rainbow is an adventure game with some light action elements, and going around Mimin Island is how you'll experience his quest for renewed glory. Nick can transform into Captain Rainbow to use his yo-yo powers to destroy obstacles, but you have a timer on this and you'll need to eat fruit you find all around the island to refill your meter. If Nick chooses to help out the islanders with their problems and gain their trust, he can then take them up to the top of the island and have their wish granted (or he can just grant his own wish and get a bad ending). The only real action parts of the game come in this wish granting sequence, where you need to get to the shooting star that's landed (once you collect 20 little stars hidden around the island) and avoid evil ink-like darkness creatures who wanna steal the wish for themselves. Faking out these guys isn't too hard, especially if you're being Captain Rainbow to bop them in the face with your yo-yo. It's not super engaging, but like Chibi-Robo, Captain Rainbow's action segments are an element of the that doesn't exactly harm the game but definitely does feel out of place.

There are 12 islanders in total, and the length of just how much you'll have to help them with their problems varies from character to character. You actually never really see their wishes, and all you really see is Nick helping them improve their lives and qualities about themselves. Even as you go through the game, you end up playing as Captain Rainbow less and less as Nick is better equipped to solve their problems. The game's message is largely one around this, about how you don't need to be a super hero to help people out, and how you don't need some magic wish to make your life visibly better. All it takes to make things better and help people around you is to have the willingness to do it. It's not a story or message done quite as well as something like in moon or Chibi-Robo, but it's still a sweet story that I enjoyed most of.

That said, while the quality of the writing itself is often quite good, or at least charming, it often wanders into the realm of crass and even downright perverse. The game's treatment of Birdo may not be the most transphobic thing I've seen in a game (it's a disgusting caricature as opposed to being outright hateful/demonizing), and it honestly didn't ruin the game for me entirely (as it's out of the way fairly quick), but like how I feel with Mother 3, it's a black mark on the game's quality and is a HUGE caveat to anyone interested in playing it.

The game's presentation is very much in line with how Giftpia and Chibi-Robo look, but more towards how the former does things. The island is a super colorful but small location that you'll get to know pretty quickly, and the super deformed representations of other Nintendo characters is a mix of charming and uncanny. The music is also pretty good, and it suits the environments well. The themes of each of the islanders are also fun renditions either remixed from or inspired from (I think) the game's they're actually from, which is another nice touch.

Verdict: Hesitantly Recommended. This is a pretty solid adventure game (no real moon logic to be found), and I enjoyed my time with it for the most part, but with the language barrier as well as the spotty writing, I don't think it's one super worth going for. If what I described sounds like something you'd be up for, I wouldn't call you a weirdo for wanting to experience the game yourself. But if the choice of your time is between this or most else of the Love De Lic alumni's library, I'd say this is definitely one you don't really need to give your time to. It's pretty good, but it's not THAT good, and it's no huge deal that English speakers never got this game.

Reviewed on Mar 18, 2024


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