Playing through Lagoon recently, it made me curious on just how it compares to the game its so clearly copying, Ys Books I & II. I’ve played through the DS remake of Ys I & II many years ago, but I’ve never actually so much as looked at the original version of the games. I then realized that I actually have a perfect way to play the contemporary versions of those games via my PC Engine Mini, and set right to work playing through them once I finished with Lagoon. It took me about 18 or 20 hours to play through the Japanese version of the game on my PCE Mini without abusing save states.

Ys Books I & II, as its name implies, is the first two Ys games back-to-back, as they are each one half of one larger story: Book I is our hero Adol unraveling the mystery of the tomes of Ys and climbing the Tower of Darm, and then Book II is him actually in the titular Ys and saving it from the great evil that besieges it. Being action/adventure games from the late-80’s, the writing isn’t exactly anything terribly impressive (it’s a bit too exposition heavy and the cast is a bit too packed with one-dimensional characters, for starters), but the voice acting this PCE CD version adds to the PC-88 originals definitely helps it stand out that much more. It’s highly improved by the remakes the story has gotten over the years, but it’s quite impressive for a game this old nonetheless.

The gameplay of Ys I & II is actually a little different between games, but the building blocks are the same, and they share the most important one anyhow: bump combat. Back when making games, especially on home computers, faced a lot more difficult technical hurdles, some games opted to forego an ability to swing your sword at things and instead just have combat decided by how you happened to run at your enemy and make contact with them. This collision-based combat has been since deemed “bump combat”, and while Ys is far from the first instance of it, it’s definitely one of the most famous.

That said, just because it’s historically interesting doesn’t really mean that it’s good, and I think that we’ve since moved away from bump combat for very good reasons. Your power in Ys is determined not just by what sword, shield, and armor you’re using, but also your level, as this game has light RPG-elements in how you get experience points from killing enemies. While there are actual mechanics to the bump combat here (it isn’t all random or stat-based), you and your enemies move so fast that you functionally don’t really have much reason to think of them most of the time. As long as you’re not standing still (in which case you will definitely take a very nasty hit), you’re bump combat-ing more or less correctly.

Ys II adds offensive magic that makes fighting bosses in particular feel far more like your choices actually matter, but Ys I has no such system to benefit from. Bump combat is neat in how fast and simple it is, sure, but it’s so simple that I ultimately felt myself questioning why it was even there in the first place. Especially given just how much grinding is necessary in these games, bump combat often just makes the “combat” feel like nothing but padding between boss fights, and those boss fights are pretty lousy too. Either you’re getting mulched because your stats/equipment aren’t high enough (or that boss has some really annoying gimmick that makes them awful to hit like the one in the mines), or you’re instantly mulching them because your stats are high enough. The final boss of Ys I and especially the final boss of Ys II are some stand outs as for how they really make you use some strategy and reflexes to dodge projectiles and such, but the combat and boss fights in both games are frankly really underwhelming compared to a lot of other action/adventure games we had by the late-80’s.

This wouldn’t be such an issue if the story were good or interesting, which it isn’t terribly, or the level/dungeon design were good, but that’s also sadly not the case. Both games (but especially Ys I) suffer from some really rough level design, and the signposting can make it absolutely maddening on where you’re actually meant to go next. Ys I is packed with necessary plot items hidden in all corners of its dungeons, and it’s very easy to make a wrong turn or just not realize one is there at all, so then you’re stuck wondering just what the heck you missed, wandering around for ages just trying to find some semblance of where to go. Ys II is thankfully far better in this regard, but both games have some pretty rough design in just how sprawling and maze-like their dungeons are, and with basically all enemies fighting the same way (it’s all just bump-to-win) too, it’s not like dungeons really feel all that different from one another anyhow outside of aesthetics. A lot of Ys I & II’s issues are far from unique to them for their era, and a lot of their issues come down to their large ambitions more than anything, but that’s cold comfort in current-year when those failed ambitions just make things frustrating more than they do fun or interesting a lot of the time.

Given that the aesthetics are from 1989, they’re really impressive and show off a ton of just what the PC Engine could do with its fancy CD tech! While they’ll hardly put later games in the 16-bit generation to shame, they’re both very impressive for the time and still pretty now. On that same note, the music is absolutely excellent. Lots of awesome, rocking tracks that underlie the action at hand really well. If anything, they’re so awesome that the action should kick things up a couple of notches just to keep up! XD

Verdict: Hesitantly Recommended. As much as I ragged on this game for a lot of reasons, I did still quite enjoy it at the end of the day. While the first Ys games really do show their age quite a bit in this, one of their earliest remasters, they’re still fun games and it’s no surprise that the series got so popular off of games like this. I think it’s going to be a hard sell for all but the biggest of retro fans to go back to this particular version of Ys I & II these days when there are so many excellent remakes that Falcom has made since, but there’s still some fun to be found here for those who are willing to look for it.

Reviewed on Apr 23, 2024


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