Played SE+Vergil

From a technical standpoint, this game is amazing. It runs as smooth as butter, it's one of the rare games that didn't drop below 144 FPS a SINGLE TIME during my entire playthrough. The combo system is complex while being accessible, tying music to your style rank is an excellent idea that makes the player strive for more mastery. Dante is an absolute blast to play. Vergil is even more fun. For the first time in the franchise's history the camera isn't clunky!

HOWEVER, DMC still suffers from not letting the player play. The core gameplay loop no longer features exploration or puzzle solving, the stages are linear, so if you're playing DMC5, it's for the combat and the flare, yet the game keeps throwing hard to kill enemies that interrupt your combos. I understand that harder enemies are a must for the difficulty curve, but do these enemies really have to have invulnurabilty, or have to teleport everywhere?

The same can be said about bosses. I personally dislike colossal bosses. I prefer down to earth fights against humanoids that play out like dances. Fights like these apply everything the player has learned throughout the game, such as dodging in time, reading patterns, getting in combos and continuing combos if you can, and so on, while colossal bosses usually spam you with large attacks that are easy to dodge but not mid-combo, turning the fight into a dodge fest, removing the need for combo mastery. The issue with DMC5 is that there are two humanoid bosses in the entire game, the rest being colossal bosses. Some are fun, but most are boring, and just take patience rather than mastery to beat.

The parts where you play V are fine. V is far from being a character I enjoy playing, but I can see his appeal. I'd very much rather play Dante though.

Reviewed on Feb 15, 2023


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