Ratchet and Clank: Size Matters is a game that really hasn't aged well when going back to it but things could be made a lot better had they made a sequel. Instead they made Secret Agent Clank which came out a year later and proceeds to correct almost none of the problems that plagued that game and only exasperates the bad shit tenfold.

The story is borderline incomprehensible rubbish that apparently thinks that Clank IS a secret agent (even though in the third game he's just a fictional character in a TV show) and sees Ratchet being framed for a crime he didn't commit. Apparently everyone except Clank is stupid to not realise the red things on his head is a dead giveaway that he's being mind-controlled and it only gets more weirdly convoluted as it goes on.

Gameplay wise things haven't improved much. The weapons are still crap (and somehow even worse this time around) and the stealth sections get repetitive quickly especially if you're using Clank's takedowns.

Not helping in the slightest is the bloody terrible other gameplay segments that take up the bulk of the game such as the atrocious rhythm sections including a particularly awful one at the Casino. Ratchet's playable for a few arena battles at the prison he's been sent to but those grow old pretty fast as does the Gadgetbots levels. Special mention goes to Captain Quawk who despite the fact that he's playable for the first time, his levels go on for about 100 million fucking decades and any jokes that may have been funny are stretched past their breaking point.

This really should have been where big improvements were made for Ratchet and Clank's second PSP outing but instead High Impact Games fucked up big time and gave us the worst game in the series to date. Consider this agent shaken, stirred and a big load of Clank!

Reviewed on Mar 15, 2024


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