When it's at its best, it's great. You're just destroying buildings all willy nilly and all you gotta do is make sure this little car carrying a nuke doesn't get touched or run into a building. A simple run of destruction while you have an objective to check in on. Sure the camera is a bit too close for my liking but when it's mindless fun it's not really an issue.

But then you have to use the Backlash and its unbearable controls, to the point where I utilized bugs in the last couple missions with it (the game LOVES giving you this hunk of junk in the second half even though from a practical standpoint it'd be better to use the bulldozer in every situation).
Then there's Oyster Harbor, a real bastard of a level that demands perfection, understanding of mechanics that aren't told to you (what do you mean I have to drop the TNT block in the middle to destroy the set, otherwise start over?) or kept out of sight (I really hope you didn't put that first diamond block into the first diamond hole that's actually visible, should have looked for the one a bit out of sight that hides the two diamonds needed to complete the puzzle), all finished off by demanding perfection with a TNT block carried across a boat puzzle. It's hell.
Then you have to find the scientists in these cryptic puzzles, which while it's nice that you don't have to worry about the nuke car and are free to explore, this is where the camera being too close gets to be a real problem, as it's hard to gauge your environment when you can't see too far off. It's relaxing compared to those hellish previous things I mentioned, but it was a bit off.

So when Blast Corps wants to be good, it's real good. But when it wants to be hard and demand perfection from its awkward collisions and controls, it can be a real pain in the neck. It has good music the whole way through and I definitely wouldn't mind the concept ever being revisited since it issues here are absolutely fixable, and the core idea of just destroying stuff with cars and robots is always a cool one.

Reviewed on Apr 21, 2024


Comments