If it were the first "pornographic" game, "Custers Revenge" would be hailed as a visionary breakthrough. But this is the fourth game of the famous series, and we think we know the territory; many of the early reviews have been blase, paying lip service to the visuals and wondering why the characters aren't better developed. How quickly do we grow accustomed to wonders. I am reminded of the Isaac Asimov story "Nightfall," about the planet where the stars were visible only once in a thousand years. So awesome was the sight that it drove men mad. We who can see the stars every night glance up casually at the cosmos and then quickly down again, searching for a Dairy Queen.

"Custer's Revenge 1982," to cite its full title, is an astonishing achievement in imaginative gamemaking. If some of the characters are less than compelling, perhaps that's inevitable: This is the first story in the chronology and has to set up characters who (we already know) will become more interesting with the passage of time. Here we first see General Custer, a ravishing maiden named Revenge, a cactus and the natives. General Custer is only a fresh-faced kid in Episode I; in IV, V and VI, he has become Darth Vader.

At the risk of offending devotees of General Custer, I will say that the stories of the "Pornographic" games have always been space operas, and that the importance of the movies comes from their energy, their sense of fun, their colorful inventions and their state-of-the-art special effects. I do not attend with the hope of gaining insights into human behavior. Unlike many movies, these are made to be looked at more than listened to, and George Lucas and his collaborators have filled "Custers Revenge" with wonderful visuals.

There are new places here--new kinds of places. Consider the underwater cities, floating in their transparent membranes. The Senate chamber, a vast sphere with senators arrayed along the inside walls, and speakers floating on pods in the center. And other places: the cityscape with the waterfall that has a dizzying descent through space. And the other cities: one city Venetian, with canals, another looking like a hothouse version of imperial Rome, and a third that seems to have grown out of desert sands.

Set against awesome backdrops, the characters in "Custers revemge" inhabit a plot that is little more complex than the stories I grew up on in history books. The whole series sometimes feel like a cover from Thrilling Wonder Stories, come to life. The dialogue is pretty flat and straightforward, although seasoned with a little quasi-classical formality, as if the characters had read but not retained "Julius Caesar." I wish the "Custers Revenge" characters spoke with more elegance and wit (as Gore Vidal's Greeks and Romans do), but dialogue isn't the point, anyway: These games are about new things to look at.

Reviewed on Oct 05, 2021


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