PolaroidJack’s ‘Mid March’ Birthday Weekend Castlevania-athon Extravaganza Part 3:

This one hurts.
Aesthetically this is such a cool game, with a lot of neat sections and a lot of branching paths, alternate characters, neat levels for the NES, a great chiptune soundtrack…
But this was when I REALLY started to realize how much I didn’t like Classicvania. I really don’t like how limited you are on health. I really don’t like how cramped boss arenas feel. I really don’t like how precise the platforming can get. I REALLY don’t like that last one and a bunch of these games get real cheeky with being oh so precise with how far off you heel has to be at the edge of a platform, leading you to fall like a brick to your death. I also do think its a fucking cop out to have a bunch of sections where you fall down a pit even though its obvious there’s a section of the map right below the section you’re on. It really made me appreciate Mega Man more. Even though I don’t find those faultless, it never felt AS needlessly petty with dropping to a previous segment of a level in some Mega Man stages as it does through each of these Castlevanias.
At least characters like Sypha help mitigate a lot of difficulty, but I did have trouble recognizing when certain sections would really benefit from a character swap leading to major frustration on certain bosses.
I still think its neat for the NES, and its certainly easier in ways compared to the western release but goddamn I wanted to love this game rather than tolerate it by the end.

Reviewed on Mar 06, 2023


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