If you like walking sims, I'd say this is a must play. This is the exact type of game that I would love to teach as a YA text in a high school English class. It feels really foundational to me. It has relatable characters, it's short and to-the-point, and it tells an important story about finding yourself. I also loved the explorative aspect of it; the story is really what you make of it, which could be nice as far as differentiation/accessibility goes for "readers," aka players.

One thing that bothered me was that I encountered a bug near the end of the game where I couldn't enter a room despite having the key in my inventory. It felt frustrating to have to start the game over with the "all doors unlocked" setting, so I could access the final area and beat the game. I also wonder if they made the walking speed so slow to add more time to the game. Again, pretty frustrating because you go from one side of the house to the other going at a snail's pace. Other than those two things, Gone Home is a well made game that made me feel feelings.

Reviewed on Apr 02, 2021


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