How can I start this... (Im sobbing as im writing this)

Library of Ruina is a game developed by the indie studio Project Moon, that started with a little cult classic called Lobotomy Corporation. Lob Corp, was frustrating game, but delivered an amazing story with amazing characters, it had a nice gameplay loop and was overall a pretty good first project.

Library of Ruina is all of the above, but better.

Not going into spoiler territory, but to put short, Library of Ruina was one of the best games that I ever had the pleasure to play, and it also was one of the most beautiful pieces of art that moved and messed with my life.

The deckbuilding part is pretty good, you have an entire arsenal at your disposal, so there is always room for experimentation, keeping the combat always fresh, specially with the E.G.O cards, and the Abnormalities Skills.

The difficulty spike was vertical, but what really kept me going were the characters. The writing and the designs are exceptionally good and they are memorable, not only the main characters, but the reception guests that you fight, aswell.

And speaking of main characters, Angela and Roland are complex, yet simple, they are characters that you can relate in a way or another, both of them are chained, and they learn to live on without being caged by their past.

Roland is a very special character for me, as I can relate to him in a very specific kind of way. I've also lost someone that was very special to me, my love and my world, so whenever the topic of Roland's past was brought up, I always teared up.

When something like that happens to you, you break down, you try to run away the most that you can, you lose your will to live and everyday you try to escape, either by drinking or smoking, asking why are you still here.
And when you stop crying, you get up and you feel furious, you feel anger against the world, against it's people, against God and against yourself. Why should life be unfair? Why I couldn't stay with the one that I love? The one that was the light of my world? Because, life in all of it's means, is unfair. And in this moment, when you look back, you see that you hurted others, that you also made others feel sorrow, and the only thing that you can say is "This is this, that is that".

Roland, for me, is a personification of grief. A character that has a caring side, and a lovable personality, but in reality, is sorrowful and distant. Grief for many people takes years, or even decades to finally get over it, it is something that stays with you and brings you down, and it also mutes your soul and emotions and this was shown perfectly with Roland...

Grief feels like you are desolated in a world pitch black, like an open desert, without light, you lash and attack but you can't escape it, and if you look up, you only see a void in the sky, there aren't no clouds and the angels are gone, there are no stars to show you that is day, there is only the cold Black Silence.


Thanks Roland and thanks everyone at Project Moon, for showing me that even if im wearing a mask that blocks my vision, even if im wearing gloves that don't make me feel the touch of things and people, and even if I have a sorrow that has pierced my dark heart, wandering around in a black silence world, you can always strive to help someone else find their own light and own identity.

Im also writing a novel, that I normally write to cope with my grief, as many of the ideas and concepts that I use for that novel were initially made by my former fiance, I will try to finish it in her memory. And seeing that in the end, Roland and Angela finishes their story writing a book together brought me to my knees.

Thanks alot for this masterpiece, Project Moon. Lobotomy Corporation was a pretty good game, Limbus Company is also very good, but I really wish for something that is on the caliber of Ruina or somehow above it. This is yours magnum opus.

Reviewed on Mar 21, 2024


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