final fantasy for people who havent played rpgs before.

seriously, have you ever played an rpg and thought: "this is way to slow, so boring!" and also "why is this so complex? i dont know what to spec into!", i like the genre by now and i still do this.
you'd imagine that a similar game without the mechanics everyone's complaining about would be better, right?

well, this game is a perfect example showing that gamedesigners actually do kinda know what you as the players want.

theres no party dynamics, since you only control two characters at max, and there are no classes, everyone has strong physical attacks, offensive spells and defensive spells.
the spell variety is non-existent, either "do damage" or "heal damage", no status effects, buffs or anything to add the slightest amount of depth.
this culminates in the two kinds of battles you'll have throughout the 10-ish hours of playtime:
-"random" battles that have you spam the a button to do a basic attack
-boss battles. cast spells instead.

this is what players, who skip every dialogue, must feel like. just gotta keep pressing A to get to the fun part again...

if "being able win every fight by applying one of two combat algorithms" isn't a sign of a bad rpg, then i'd still have a bunch of other problems with final fantasy mystic quest.
like it thinks, being funny is a valid substitude for a story to keep people narratively engaged. no.

i'd rather struggle and complain, than be bored and complain.

the music is ok.

Reviewed on Jun 02, 2023


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