A very fun game where you can make & meet very wonky looking people and die in the wilderness together.
No story except what you make of it, though there are logs and books to read and (bosses?) to fight.

The repetitive short loading times are very annoying, and most characters have next to no personality. This is part of it being a huge sandbox.

Resource availability makes sense but imo is just really annoying and makes it so that even though one can settle wherever they want*, it's impractical in many locations.
It's cool to be able to build my own settlement, but annoying to have to babysit everyone in it rather than being able to have passive civilians. I'd rather manage guards to keep randos in my settlement safe than manage guards to keep my workers (that I had to equip and assign every job to) safe.
Some objects that should have collision inexplicably do not. When settling an area, one should test large objects (large rocks, uninteractable ruins) to see if they may be pathed through unexpectedly.

Pathing is often broken. Sometimes pathable objects such as walls or bridges are simply not recognized by the AI, leading to some normally accessible areas being inaccessible, or making the AI go very long roundabout ways to get to your settlement.
Moving long distances often requires countless course adjustments, as the map will continually load while your party moves through it and the previous course will become invalid, making your party stop. Invisible loading walls also do this, and can result in your character being killed/wounded/critically injured if evading enemies.
This also leads your characters to sometimes move one direction, provoke the map to load a little more, and then make your characters move the opposite direction since the previous course just became invalid. Even when moving small distances.

The skill gain is neat, but can really drag. Unarmed combat is reasonably weak at first and then becomes ridiculously powerful very quickly.
Stealing is absurdly profitable and significantly reduces game difficulty at first.

The acquisition of wealth becomes pointless after a threshold, as there comes a point not far in where one does not need to spend much money for anything.

Despite all of my complaints, it's a wonderfully fun game with sometimes repetitive scenery and a cute bug named Beep. I am very much looking forward to Kenshi 2.

Reviewed on Mar 01, 2022


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