Probably a 3/5 but I was so impressed with how I never got lost once in a Metroidvania with no map that I'll give it that extra star for the level design. I don't think that aspect will work well with non-experienced gamers which I think is funny because this is a "my first Metroidvania" that has no map. Can't not admire the developers for toughening up those SOFT, inexperienced gamers playing this. I think you can make both arguments that the creature you're playing as would know/keep track of where it's going or not (thus the need or no need for a map). Still this map isn't one you're gonna get TOO lost in as opposed to NES Metroid which if you are able to beat that without looking up a map Nintendo should fully fund your college education.

Game does not meet it's full potential sadly (what happens when you make a "my first Metroidvania" with such an excellent concept), but with what's here I still found it highly enjoyable. Love the biology of the creature and controlling it is just so smooth. A bit tough to navigate when you're at it's full, giant, all-star form but I'm not sure how that's a common complaint on here? Yes, the creature is unstable when it's at that size. It's a mess and it's cool! Excellent atmosphere that got me through the whole thing despite thinking a little too much throughout how this would've been an all-timer if it was given a meatier treatment like Super Metroid. Maybe for the future/a sequel. For now, especially with it's short play time of around 4 hours, I think this is a good start for anyone not familiar with Metroidvanias.

Reviewed on Aug 20, 2023


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