This review contains spoilers

This is a decent 2d, semi-precision platformer with an interesting art style but the saccharin story and dialog was just too much for me and there is too much of it. I don't like visual novels in my platformers.

In Lapin, you play as a rabbit who is part of a burrow of rabbits who need to relocate to a new burrow. During which, you will hop, wall jump and use the environment to get from point A to point B. The mechanics, especially the jump control, take a little getting used to and can feel a bit janky at first, but once they click, it can be a lot of fun.

What's not fun is the story and dialog. The story, characters and dialog are always so sweet and sickeningly so. It's very much a preteens approach to a slice of life anime story with rabbits.

You come across the rabbits on your travels through the different levels and chat with them. I never felt like any of the conversations lead anywhere interesting. Constant reminders about how they're there for each other and they will help one another and it's like, yea, I know, you've told me this like 3 times before already.

They also try to pull at your heart strings at every possible corner. Every rabbit has a sad backstory that they try to dive into so you learn about the characters. Every rabbit in the burrow is loved by each other and they're all they have and you're reminded of these things over and over again as you talk to the other rabbits. It gets old.

I have so many other questions though, like, how did the rabbits move all their heavy equipment to the new burrow? Why are there ghost rabbits? How are you able to use magical powers by the end of the game?

However none of these questions are really answered, which is puzzling because they tacked on another hour-plus of optional story if you want to deep dive into the burrow's lore and character relations.

The art style is very interesting as well because the on screen rabbits look great. However, the expanded portrait style rabbits faces that they show during dialog sequences look pretty bad and like amateur anime.

The background and other elements on screen vary heavily as well. Some times you'll see a background that looks amazing and then other times it kind of looks like they slapped it together really quickly. It's strange.

When i was playing the game, I just wondered who this was for? Who is the gamer that WANTS long, saccharin, visual novel style cutscenes and dialog taking them away from the platforming action? They must exist, but I know it's not me.

Reviewed on Nov 15, 2023


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