This is a game I was hot and cold on. The art style is vibrant and interesting and traversing the world is a lot of fun. However, where it loses me is with the speed mechanics involving the bosses and some of the puzzles. Some of you speed runners out there might love this one!

Every boss battle is basically made up of 3 phases and each one features an increasingly difficult time trial race where you're trying to move as fast as you can while also hitting posts along the way. On paper, this is a lot of fun, but in practice, some times it just feels disconnected.

While you may get into a groove on some of these phases other times it feels like the floor or plates that you're skating on (the bosses usually have a bunch of broken skin, or bone all over them) isn't where it needs to be to accomplish the task at hand.

Let's say you hit a post, turn around to get to the next one and see a huge gap in front of you and as you move and jump, you may not get up enough speed and fall in and have to start the phase over. OR you get too much speed and you sail over the post you need to hit. OR you were short on speed and it looks like you won't make it, but for some reason you do? Judging the jumps and what speed you needed to go on these broken plates/floors is really what ruins the flow and the fun, especially when you end up having to do the same phase over and over.

The game is not awful or anything, it's manageable and I overalled enjoyed myself with this game but I could've done without some of the more frustrating parts. I would love to see a sequel with these issues ironed out because, honestly, the mechanic is like 90% there, it just needs a bit more attention to make it have that amazing feel that it really should have.

Reviewed on Feb 14, 2024


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