Sunk a lot of hours into this. For a free game on mobile, it understandably doesn't have as much depth as some games. But it's still really fun and interesting. Clearly a lot of thought was put into the design. Every classic roguelike fan should consider giving this one a try.

Excellent mobile UI. I especially like the button always onscreen that you can touch and then touch any other thing on the screen and it will explain it for you. (As the name implies) this game is designed around having movement only in four directions instead of eight. This simplicity keeps the touchscreen input really easy.

This is a classic roguelike with all the typical features like permadeath, procgen, discretized time, and discretized space. It has procgen maps, but in defined linear series of maps that culminate in a boss fight. There are three map series that increase in difficulty, and each playable character has a different story explaining what they're doing in that area (entirely for flavor, but it's fun).

For a classic roguelike, the difficulty is very approachable. It has four difficulty levels and its three campaigns (plus infinite mode) of roughly increasing difficulty. There are many classes that each have a unique feel, and you can unlock tweaks to a class's rules that can dramatically change the feel of a run. With all that, you end up with a lot of replay value and ways to customize the difficulty to your preferences.

Character progression takes the form of equipment upgrades, active abilities (found on the floor or unlocked on levelup), and passive abilities (unlocked on levelup). There are different ability trees for each class, with a lot of choices for different builds.

Health is a limited resource. There is no passive healing. You are fully healed between areas. Much more interesting is the combat-based healing. Sometimes health orbs will pop out of an enemy during a fight, and you have to decide if it's worth it to run over to them before they despawn. In addition, each class has an unlockable-on-levelup additional way of healing within battle.

I really like how stealth works in this game. It's fairly simple, but being a sneak-attack rogue is a fun and viable option.

I don't like that it's tedious to finish up exploring a level. You get notified when all enemies are dead (as in, all the xp on the level claimed) and when all of the treasure is found. However it's frustrating to track down those last enemies and treasures with no autoexplore. Especially on levels with lots of los-obscuring bushes.

You have to unlock new classes with mtx or through play, but unlocking through play felt perfectly fair. I was able to unlock new things before I got bored of the old ones.

Reviewed on Aug 21, 2023


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