A puzzle game idea built on the most basic of video game puzzle frameworks - the block-pusher - and takes the idea to frankly destabilizing levels of ingenuity.

It's kind of nuts how quickly it ramps up, how fast it expects you to break your brain to follow its logic, and break anything and everything you knew about the block-pushing puzzles in the process.

Into world 3 it starts to become genuinely hard to engage with due to the sheer amount of processing power needed to do something as fucking simple as push a block in the right position. The execution isn't challenging, but the planning is some immaculacy; those tips given in world 2 only help so much.

...this sounds like I hate the game, but I really don't. I'm having a nice time with it! But I do feel it's a little uneven in how fast it scales and ramps up - though maybe, given its clever premise, there was no different difficulty curve that would've been possible.

Reviewed on Dec 26, 2023


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