Do not play Sable on the PS5. It runs too poorly!

I had been following the Shedworks team for year leading up to Sable's 1.0 release, and porting over to consoles. I previously played a couple hours through gamepass and fell out of it, before returning for a platinum run on the PS5. (See opening note).

Sable is a BOTW-like whose greatest strength is its writing quality, and that's not meant as a dig at any core mechanics. The exploration, climbing and overall intrigue of the world are intact and high quality.
Sable suffered for me as it ran abysmally on the PS5. I wanted to appreciate the color palette used to define each distinct region, and the options to turn on color blind modes and toggle line weights. I eventually gave up with any of it as it caused the game to run substantially worse.
I couldn't appreciate the intentional decisions by the devs to have Sable and other character models move at a lower frame rate than the world for an intentioned look, which never came off because the game never ran at a smooth frame rate of any kind.
Fishing compounded all of the game's issues. Inputs would be lost, it was a tremendous pain.
Sable commits the sin of having a day/night cycle in game with quests and other events occurring at times throughout the day, but no ability to advance time.
It bums me out to leave what could've been a genuinely profound and moving experience on such a sour note. There's a very quality game in here with better optimization and some quality of life improvements.

Reviewed on Dec 11, 2023


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