There's the skeleton of a good game here, but Cuisineer fails to deliver in the ways that matter. Dungeons are fun but aimless, and they flood you with way more loot than you can actually carry. Restaurant management starts off extremely slow and is terribly underdeveloped. The balancing between dungeon runs and restaurant running is also completely shot, you'll spend one day in a dungeon and then need to spend over a week selling that food in your restaurant to clear out room in your fridge.

As far as I've been able to tell, what you're serving also barely matters. I get the impression the game wants you to run between multiple dungeons to pick up different kinds of ingredients to make more complex dishes, but in practice you can just pick up everything, slam it all in the fridge, and you'll have no issues. There's no menu management and townsfolk never get tired of eating the same thing every day.

Reviewed on Nov 17, 2023


1 Comment


5 months ago

> you'll spend one day in a dungeon and then need to spend over a week selling that food in your restaurant to clear out room in your fridge.

Guess what? It's the opposite when you reach the endgame. You need like two days of dungeoning to run the restaurant for one day. The game really has balance issues that I hope will be improved.