I'm not going to go too in-depth since Darksiders is a very well known/reviewed game, but what I will say is this is essentially a God of War adaptation of Judeo-Christian mythologies, albeit far more respectful than those games (the pre-reboot ones anyway). You play as the embodiment of War seeking to restore his honor after he prematurely arrived on Earth before the Seventh Seal of Hell was broken.

Overall, I really enjoyed the story. It incorporates a lot of lore from the Abrahamic faiths, but dons its own take on them, keeping it all fresh, exciting, and epic. While characters are essentially archetypal, there's usually an adjacent layer to them that gives them a subtly interesting quality. War, for example, has a dry humor that comes out in many scenes, Azrael a sense of shame that gives him an honor quality, Uriel a sense of justice that makes her rise above her duties, etc...

Visually, Darksiders is definitely reminiscent of the Xbox 360 era, but that's far from a bad thing. You do have polygon modelling that is still blocky at times, but the color grading is top notch, really conveying a post-apocalyptic atmosphere to the whole world. Individual locales stand out thanks to this art style, which is adaptable to the different demands of the various ecosystems (amphibious vs desert vs lava caverns vs flora paradise). Cutscenes have surprisingly aged very well and contribute to that aforestated epic scope.

That being said, with the vanilla version I did have an inconsistent framerate that I was only able to alleviate via turning down the camera motion (didn't fix the problem, but helped make it tolerable). Unfortunately, the battle against the sandworms triggered a massive FPS drop when I pulled out the revolver, and Darksiders also crashed once on me courtesy of trying to tab out of the app to adjust the volume. But those were the only technical issues I experienced- game ran smooth otherwise, including the transition to and from cinematic cutscenes and in-game gameplay (looks consistent).

Gameplay was honestly mixed for me. Hack-and-slash button mashing is always fun, but the combo system was weak courtesy of the button combinations being awkward (having to hold a bumper down + Y/X button + direct with the joystick). Half the time my new attacks wouldn't register, and overall attacks that weren't mapped to a single button didn't flow well as part of a combo. Magic abilities could've also been better incorporated rather than making them two separate buttons that produce independent results not tied to War's attacks (the arrow wall around you for example, igniting enemies on fire).

Exploration is another mixed bag. Darksiders opts for the Metroidvania formula of returning to previous areas with new gear, but the problem is the map isn't designed well enough to find those secrets. You can't create markers, you can't even move from left-to-right between multiple areas (the "open world" is blockaded through doors that literally block visual access on the map unless you enter the place behind said door), and while you can tell if you've been to an area or not courtesy of it being lightened up, you cannot tell if you missed something back there because most of the environs don't provide a map showing all these places or keep a collectable icon visible after discovery. Darksiders also suffers from the Skyward Sword problem of most new gear being largely useless after completing the area you were meant to use it in, making me wonder why so much programming effort went into crafting tools like the portal gun or Mask of Darkness.

For all my whining though, the narrative will keep you hooked. The fallen hero is an overused storyline for a reason- it works, and hearkens back to ancient myths that Darksiders clearly draws from. The voice acting is terrific, featuring top actors like Liam O'Brien, Mark Hamill, Troy Baker, Keith Szarabajka, and Phil LaMarr, who evoke deity/supernatural vibes through their voice registry. That being said, one slight criticism here is that too many voices are on the deep end of the spectrum, meaning some character's lack distinction and blend together ala the Akatsuki in the Japanese version of Naruto.

Sound design is good, but could've been more extravagant. Enemies all die/sound the same, weapon hits are synced to material being struck over individuals (i.e. all flesh sounds the same, all stone sounds the same, all metal sounds the same). What you hear is solid, but when you're unleashing the same attacks multiple times you'll notice the repetitious din quickly. The OST does a solid job blending religious sounds with your typical video game motifs of good/bad guys, even though I did feel the latter overtook the game one too many times. I also didn't think any of the bosses had distinct themes minus the Bat in the beginning.

On that note, boss fights are pretty disappointing, particularly the final one that was being built up to. They're all tied to a repetitive gameplay loop that you'll have to repeat whilst avoiding letting your health drop low. In fact, that even extends to minibosses/tough enemies, where you often have to repeat the same tactic of attack, dodge enemy heavy swing, then attack again ad nauseam.

Part of me does wonder if the devs didn't have the budget to consistently fulfill their vision because the first area with the Bat is long, well-paced, and full of a surprising number of puzzle elements that are slowly dissipated as you go to other areas. I'm not saying it's abandoned completely as there still are a lot of puzzles to solve, but when you play the game you'll notice the simplification. The last act, in particular, is a giant fetch quest that drags and doesn't feature anything unique, despite you having all of your tools at your disposal by that point.

Overall though, I had a lot of fun with Darksiders. While I will not be 100 percenting it courtesy of the poor maps, it helps a lot that the core story (for the remastered version since vanilla isn't sold anymore) offers almost as many hours of gameplay as the $20.00 price tag.

Reviewed on Dec 29, 2021


14 Comments


Decent review, but I have a few thoughts.

The first is that while you call it a metroidvania, it's actually more of a Zelda style game (with a interconnected overworld that branches out into specific dungeons), and utilizes more puzzle and traversal based mechanics (with each dungeon revolving around a certain gimmick or ability you unlock there) than an actual metroidvania would. Darksiders 3 is actually more of a metroidvania... well, more METROID than vania, but I digress.

The second is, I think budget is part of the reason why there is a bit of repetitive sound effects and diminishing returns on later and later parts of the game. I personally felt said issues weren't that bad, and more reminded me of 5th/6th gen titles, which this game seems to take a variety of inspirations from (even wearing them proudly on the front for all to see).

Third... I don't think the remastered version is too different from the original "vanilla" version, save for perhaps better framerate and slightly touched up visuals. My PS3 copy runs at a relatively smooth 30fps, with dips during more particle intensive areas/encounters, and the PS4 version seems to stick to 60 throughout.

1 month ago

@Nightmare_0mega Yeah this review is definitely a bit outdated. I always planned on revisiting Darksiders 1 with the remastered version down-the-line after they released Darksiders IV and V, but given that the series appears to be on hiatus, that isn't gonna happen anytime soon unfortunately.

Yeah, you're probably right. I had a very simplistic understanding of Metroidvanias at the time and prolly thought that unlocking new areas off the hub = Metroidvania. The Zelda influence was more present than Metroid Prime for sure.

Yeah, I'm a bit of an audiophile so I always like to do a more detailed breakdown of SFX in games. You're right that, 9 times outta 10, the vast majority of video games will have a competent soundscape that isn't distracting. I gave the pros and cons as I do with any other game.

Yeah, I was running the game off my laptop at the time so it's possible the frame rate dips were from it's GFX. If I were to replay it, it'd be on a PC with a 3080, but I'm hoping the Remastered version locks that shit down at the very least.
@RedBackLoggd

Yeah, what's been going on with Embracer Group really did put the kibosh on the series, but this isn't the first time, really. Honestly, I'm just glad that we got two more before the indefinite hiatus reared it's ugly head. And people can say what they want about the third game, but I actually quite liked it. Not as good as 1 or 2, but it scratched a few itches gameplay and visual wise I didn't know I had.

Also, yeah, it may not be a high-spec game, but running it off a laptop sounds like it would yield issues like that. A better more dedicated rig aughta clear that up... or picking up the console versions, if you have those systems available.

I honestly suggest you give them another shot now, especially since I suspect you still have these games. Perhaps your opinion will change. And if not, hey, them's the breaks, I suppose.

1 month ago

@Nightmare_0mega Brother, you sent me down a rabbit hole with that Embracer Group remark. I wasn't even aware of what was going on, but daaaaaaaaaaaaang, yeah, we're definitely not getting any new Darksiders anytime soon :( Was someone cooking the books or something? How the heck do you not realize that you're billions of dollars in debt? The fact that they were betting on the Saudis to bail them out is just sad.

Yeah, it's funny you mention Metroidvania b/c I heard that the game was more akin to a Fromsoftware title and that consequently led to them adding a more-classic gameplay mode for Darksiders III?

I got my new rig set-up, don't worry :)

Well, regardless of my disagreements, I still gave the game a positive review. We ultimately agree, and any opinion change won't change that sentiment haha.
@RedBackLoggd

No idea what was actually going on behind the scenes (aside from the whole dumbass Saudi deal they had), but it's been screwing over a lot of talented developers AND have been killing a massive amount of good will on top of probably ending a tonne of future (possibly really cool) projects. It's just bad on all fronts.

I mean, yeah, combat is very "Soulsborne" like, but the exploration (which is a VERY big part of Darksiders 3) is very Metroid (which IS different from Metroidvania, funnily enough). I'd honestly say it probably does an interconnected world FAR better than most of FromSoft's Soulsborne titles (except Elden Ring, but that's an Open World title).

Lol, true.

1 month ago

@Nightmare_0mega Well hopefully they sell off those IPs before going under or we'll see another Quintet situation where a ton of great games/franchises get haphazardly ended.

That's interesting, but I can see where the fans were coming from - you don't just haphazardly change the genre of an established series unless you're doing a reboot.
@RedBackLoggd

Either sell them off, of stop screwing around and do what a game company is supposed to do... MAKE GOOD GAMES.

I mean, to be fair, Darksiders always had a habit of changing/messing with genres. Darksiders 1 was Zelda/God of War, Darksiders 2 was Diablo/Devil May Cry, and Darksiders 3 was Metroid/Soulsborne. Genisis I think was perhaps the only game that decided "nah, let's just do a full Diablo clone", complete with the isometric top down camera.

1 month ago

Haha yeah, though I understand wanting to get outta billions of dollars in debt first.

I don't agree about calling Darksiders II Diablo-inspired. Yeah, the loot system was reminiscent, but it wasn't, as you pointed out with Genesis, top-down, nor a dungeon crawler. If anything, Darksiders II leaned more heavily into GoW mechanics than 1 did.

For the record, I'll be going into the game with an open mind, I'm just more sympathetic to the fandom.

1 month ago

Whoops forgot to tag you. Wish there was an easier way. @Nightmare_0mega
@RedBackLoggd

Lol, yeah

There aren't very many Third Person Looter Slashers out there (plenty of Looter Shooters, though, lol), so I figured Diablo was the closest to it (since it is a Looter Slasher to a degree). But, no, I don't think "God of War" is the game Darksiders 2 resembles. The combos are FAR too intricate, and Death moves MUCH faster. It's much closer to Devil May Cry (especially since the Death Grip is 1 to 1 the Devil Bringer). You can do some absolutely crazy nonsense with Death on the melee side alone, but then add the magic and ranged skills on top, fuggetaboutit...

Don't worry. We're used to the series changing genres and styles. Honestly, it helps differentiate the Four Horsemen in terms of gameplay anyway. Personally, if we do get a hypothetical Darksiders 4, Strife needs to do some Gunslinger/Lady shit from Devil May Cry, if you know what I mean. Keep him stylish, especially with those dual guns of his.

1 month ago

It has aspects of Diablo for sure. And yeah, DMC's a good comparison too.

If we ever get a Darksiders IV you mean :(

1 month ago

Whoops forgot to tag you again. @Nightmare_0mega
@RedBackLoggd

That's what I said. I'm not delusional. I'm not going to assume Darksiders 4 is a sure thing.