How is the PS2 demake of TDU the superior version? What the heck happened there??
I dunno, but the physics are way more approachable, and because the PS2 is only /barely/ an online console, there was more effort put into the single player offering, so this version feels less gutted now that the servers are shut down.
It’s missing some stuff - no manual transmission, avatar customisation, a few cars etc - but this is the version I recommend to people.

Considering this is the game that launched a thousand open world racing ships, it’s… quite dated. The physics are ho-hum and there are some very silly decisions regarding progression and economy (why would I ever want to do Top Model and Hitchhiker missions if they’re only worth clothing coupons????) but there’s a vibe to TDU that’s unmatched, even today. Racing around a whole Hawaiian island, buying houses to display your cars in - gah. It is just. SUCH a vibe.

Half a star has been awarded for proper custom soundtrac implementation because games that do that are cool

2021

Slav Quake.

A boomer shooter with an unsettling atmosphere. Though I wouldn’t say the weapons are anything to write home about, the enemy variety’s on point, and it’s a really digestible length (my second playthrough, I beat it in two 2 1/2-hour sittings). Not too far off some of my favourites of the genre, like DUSK and Blood.

I dunno! I like how it controls, the weapons are all sick, but it’s a very exhausting game. The music never lulls meaning there’s lots of times it’s playing the hardest riff you’ve ever heard while simply scavenging for ammo and secrets, and enemies almost all rush you at a rapid pace, with few enemies that do not, leaving me with want for a little space. The story’s also pretty bad and the production value in some areas is really lacking but I can excuse that kinda thing for an indie retro shooter - I just wasn’t feeling it, I guess.

The most adorable, charming, heartwarming and comfy little game I think I’ve played in some time.

It’s basically Breath of the Wild on a smaller scale and seen through the low-poly eyes of a child, with an absence of combat (unless you count smacking cardboard slimes) and a focus on character interaction and exploration. Though it took me less than six hours to reach 100%, every single minute spent getting there was one of joy, and Lil Critter (as I named them) is the cutest gosh dang video game reptile this side of Spyro. Cute enough to buy a plushie of them, which is basically my version of a stamp of approval.

Don’t miss this one, I am BEGGING you