this is the kind of game that im just, glad exists, the weird experimental offshoot just relishing in how it can play around with an established formula. its the kind of game that just captivates me on principle, smth thats just, DIFFERENT and that i dont
regret playing just so i can see whst the heck it even is.

freshly picked tingles rosy rupeeland is predominantly a game about greed and monetary attachment, and its interesting how it induces greed in the player just from its simple bargaining mechanic. its the purest definition of a "pay-to-win" game, EVERYTHING tingle does in this game will involve spending rupees and keeping a close eye on your rupee count as it waxes and wanes. early on in the game, i became so attached to my rupees that i avoided certain sidequests like bridge building just so i could keep a fat wallet for as long as pawssible and not come short when i inevitably had to part with a heavy sum of rupees for a scripted sequence. the primary loop induces an addiction to finding ways to make money in the player and for me, made me passionate about the sidequests. i HAD to map every landmark sell all the soups and stews, and dig up as much treasure as possible in case i accidentally undershot an important haggle. towards the end of the game though, i felt my cup runneth over with rupees and ended up having to buy all the maps i skipped out on and repairing all the bridges just so i could make all the spare cash count. eventually, i was in so deep that i felt the urge to 100% and collect every collectible, and my reward was, bizarre and not unsatisfying! it wasnt anything that necessarily changed the game, but i was more caught off guard cuz it was something i spent so much time in the game to get and it was, definitely a payoff nyahaha! it really put into perspective just how greedy this game makes the player and tingle, to the point where it straight up just ends without tingle learning his lesson about being avaricious and overindulgent.

it's honestly amazing just how straightforward of a game this is despite being centered around whats esentially a gag character. as different as the primary loop is from the rest of the zelda series, it still has a fair amount of zelda dna to it, namely with the dungeons and bosses. yet, its never enough to make it feel just like "a zelda game with a different player sprite", if anything the standard zelda dungeon crawling highlights how strange the game surrounding it is.

i can only hope my tingle doll on my shelf is proud of me for this! <3

Reviewed on Oct 02, 2022


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