I would've enjoyed it a lot more if I was an adolescent boy again but in all seriousness the game does have great artwork that's about the only thing it excels at, everything else is mid tier.

Combat can get visually noisy resulting in mindless button mashing and having no fucking clue what's going on on the screen, the 2.5D perspective here makes your character movements a bit stiff and feeling restrictive. I don't know whos genius idea was to have guard and sprint bound to holding your primary attack button when there's free real estate on like half of your controller buttons this also can't be remapped. The side quest are a chore to do at least the rewards are worth it. Getting to the credits was also a bit of a grind.

You do get a good few classes to choose from and they do seem to play a bit different from one another which is cool, the dungeon select music and map art are a chefs kiss, it would be a decent game to have on like a hand held device to kill some time but that's about it honestly you could shelve it 2-3hrs in and you wouldn't miss anything.

Reviewed on Nov 28, 2023


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