Probably my last Atelier replay for a bit, but I really enjoyed it! I am putting it at half a star higher than a few years ago.

This game is a pleasure to play, and is in my opinion, an improvement on Sophie. As the Atelier series’ first open-world game, they really nailed some things here. The world is fun to explore, the characters are charming, crafting is well thought out, and the enemies are enough to be somewhat challenging, but not ridiculously overpowered. I am not a completionist, but I am only two trophies away from platinum and I have 95% of the in-game database.

The flaws…for one, I wish there was more of an overarching narrative with more conflict and some higher stakes. Here, you have many slice of life type stories, which are fun, cute, and provide some nice world-building after Sophie, but I wanted more. While I prefer this game to Sophie, I will admit Sophie did better in this regard.

There are a few little things about the open-world that don’t work as well. A couple of glitches here and there, repeated conversations as you travel, and in my opinion, it takes much too long to get a fast travel option. In addition, there is a quest line/boss that is too hidden away for how much lore it provides. I know it is relevant in the sequel as well, so I don’t know why it is difficult to access…

Finally, this can be an extremely misleading Atelier game for newcomers. It leaves the impression that the pre-exam portion of the game is most of the game, when it is indeed the opposite. I have seen many posts with people asking what they are supposed to do after, or if after the exam is just an “epilogue.” Gust could have really touted that this is where the adventure actually begins.

Overall, solid experience that I put 120 hours into, and am still not completely finished with. The good outweighs the bad, but I won’t give it 5 stars since I mainly give that score to my really special games. Highly recommended after playing Sophie though!

Reviewed on Dec 14, 2023


Comments