Time loops can often be messy and convoluted, but The Forgotten City tackled such a concept with fantastic writing that delved into philosophy and history. The visuals depicted a Roman city with a curse bearing over its people, and the goal was to get to the bottom of said curse that would inevitably kill the population if one person sinned. With each loop it became possible to stave it off for longer, but never forever, since humans love being naughty. It was a great setup and I loved its focus on narrative—there was a lot of talking, and that was okay with me.

It didn’t give step by step directions on how to progress, which is in stark contrast to how the majority of "detective" games do the work for you. It was trial and error until all the pieces fit, certain moral decisions required to get by. Combat was optional and even then, it was bare-bones and probably didn’t even need to be there. I really enjoyed it; I'll always be on the lookout for titles like this.

Reviewed on Apr 04, 2024


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