Alter Ego. You need to live through several stages of life, choosing different situation cards and deciding what you will do in this case. Choices can lead to either a deterioration or improvement of one or more of your characteristics or have no effect on anything at all.

At first, the idea seems interesting, and the game even attracts attention for a while, but after a while, it rather leads to frustration because: for each stage of life, there is a limit on the number of cards that can be chosen, while there are much more cards themselves, and the choice is essentially random (cards, of course, have icons, but it is not a fact that it will have an effect on the desired characteristic), so you cannot purposefully try to fix any undeveloped characteristic; the results of some decisions do not make sense and reflect only the author’s vision of "normality,” and you get punished if you deviate even slightly from this “normality”. So the game turns into a test of luck and an attempt to guess which choice will more satisfy the author of the game than would actually be correct in life.

As a result, an interesting idea was broken by a mediocre implementation, and I don’t recommend it.

Reviewed on Jun 13, 2024


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