Astro’s Playroom is a wonderful experience that leaves me with far more complicated emotions than something so straightforwardly joyful really would ever want me to. It celebrates everything about Sony’s past, showering you with artifacts that lovingly render hardware ephemera in 4K glory, grounds itself in the present walking you through the innards of your new device and showing off the capabilities of the DualSense, and has no vision of the future. Jumping and moving through the levels is serviceable, and the adaptive triggers and HD rumble feel great and are used great.

The references and cosplays in this get to pretty deep cuts (I gasped at the Jumping Flash fella, then was knocked flat by the Vib Ribbon bunny, and I’m still confident I hallucinated a fucking Siren reference), and it’s delightful to see all of Sony’s back catalog get their due like this. It’s been four years and there are exactly thirteen PS5 console exclusives that could be added to a sequel - five of which have not released yet*. Nine are in established franchises, and over half are sequels or remakes. Seven are rated M for Mature, four are rated T for Teen, and two are so early in development they haven’t been rated by the ESRB. Astro’s Playroom is one of, generously, three games on this list that somebody under the age of twelve would be expected to have any fun at all with, and frankly I think 90% of the appeal would go over their heads given what a nostalgia trip this is.

The PlayStation 1, 2, and 3 are all of a certain type of utopian thinking that died with Web 1.0. Technology and art were synthesized into something for everybody, from children to adults, inventing new design grammar as they went along to create experiences that no medium could ever replicate. Sony developed, funded, and promoted scores of games that aimed at every conceivable demographic and, frequently, aimed at no demographic, believing that pushing the medium forward and creating wholly unique kinds of games creates the kind of brand identity that builds real loyalty.

Games have grown up since then, and they make games for grown-ups now, with such large budgets that true experimentation is quite difficult to justify (unless you have Hideo Kojima-sized star power and trailer editing). This one, especially, is still trying to be in the lineage of what came before, offering a utopian look into the World of PlayStation, but there is that key difference; before, each console offered a glimpse of the future, a foundation for a better tomorrow. Astro’s Playroom tries to show a utopia, but can only really believe that we already experienced it, have seen what it could offer, and have moved on towards greyer horizons.


*I am counting Rebirth here even though there are 48 hours left. Sue me.

Reviewed on Feb 27, 2024


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